Saturday, 2 February 2008

On zee bandwagon: Patch 2.4

So... With Patch 2.4 information coming in, I thought "why not jump on the bandwagon and post my own thoughts on the patch notes?" So here is me doing the patch notes.

  • Characters will now retain talented spell ranks so when they retalent they do not have to relearn the spells from trainers. (Source)
  • Spell Haste: Spell haste now reduces the global cooldown on spells, down to a minimum of 1 second. This change does not apply to melee and ranged abilities. (Source)
  • Patch 2.4 will remove the restriction for Ritual of Summoning that prevents you from summoning players into instances. Provided the player meets the instance requirements, you'll be able to summon them in from anywhere in the world. (Source)
Okay, handy that you won't be able to forget your spells after you respecced. The spell haste is good for Elemental Shamans and other casters.... Ah! No more restriction on the summoning! When someone DCs and we need to replace him, we can just summon him. Nice. Waiting on people to enter the instance is a waste of raid time.

  • Once every 24 hours, through Enchanting (not Alchemy) you'll be able to split a Void Crystal into two Large Prismatic Shards. This is through a new recipe that's being added in 2.4. (Source)
  • Gems obtained through Heroic difficulty instances are no longer Unique-equipped. (Source)
  • Players will now be able to purchase level 70 Superior quality (blue) PvP items from reputation vendors in Outland. (Source)
  • Items intended for Retribution Paladins have had their stats adjusted. Retribution Paladins should see an increase in dps as a result. (Source)
  • Players can now only carry 80 Conjured Manna Biscuits at a time. (Source)

Great! Our guild bank's raid items tab is almost filled to the rim with void crystals... And no large prismatic shards. Now I would be able to get all of Mongoose's mats from the guild bank. Heroic gems are no longer unique-equipped. Good, now I can dive for all those gems in the depths of my bank. Unless someone can hand me a non-flammable source of light, I won't be able to retrieve them from the [Depths of My Bank's Impenetrable Darkness +1]
...PvP gear. WHAAAAAAAT?! Don't we have enough tiers of useless e-peen enhancers? We have Season 1, which is just mindless BG grinding, Season 2 and Season 3 is just getting owned patiently in Arena. Who in their right minds would get blues when they can get (welfare) epics?

Retribution Paladins will get a buff to their DPS... Coolies. When Thunderia, our guild's Retridin, returns he can rock the top of the damage meters even harder (with some WF, AP, STR and morale boost from our friendly neighborhood Overlord Shaman, ofcourse).
The last one is tricky... you see, there was no cap on how much of the food you could take. One player could take 25 stacks. Now just 4. Instead of 1 player ninjaing everything, you need (25/4=) 6.25 players now. You can't divide players, so you might get a stack yourself one day (note: this shaman and his cohorts only take 1 stack each when in a raid).

  • Shadow Sight in patch 2.4 is now going to increase damage taken by 5% rather than dealing damage over time. The duration has also been reduced from 21 seconds to 15 seconds. (Source)

  • Players will now be able to purchase level 70 Superior quality (blue) PvP items from reputation vendors in Outland. (Source)
  • We've reached a point where we're now confident that applying diminishing returns to honor is no longer necessary, and we're currently planning to remove it with the 2.4 patch. (Source)
  • Players that have the resurrection sickness debuff will not be worth any honor, and if a player dies 50 times or more during a battleground they won’t be worth any honor for the remainder of that battle. (Source)
  • What the removal of diminishing returns means for you is that as soon as you defeat an opponent that rewards you honor, you will receive that honor, and you will be able to spend it right then. There will no longer be an estimate, and you will no longer need to wait until the next day until you can actually spend it. Your achievements through honor-based PvP will be instantaneous. (Source)
Meh, PvP. Well, here goes. With Shadow Sight on, you will die 5% faster from rogues. Atleast you will still see them coming.
We already discussed the blues, moving on. No more diminishing returns. Erm... That means that I am worth full honor every time you kill me, right? Oh, phew, in a BG I am only worth honor the first 50 kills you make on me. So no more honor from me after the first 10 minutes.
Yay! You get your honor instantly now, no more stupid estimates, which are always wrong. Still, meh, PvP.

Dungeons and Raids
  • All 25-player raid bosses that drop set tokens will now drop an additional token! (Source)
  • All 25-player raid bosses will drop more gold. (Source)
  • Gems obtained through Heroic difficulty instances are no longer Unique-equipped. (Source)
  • Loot dropped by Doomlord Kazzak and Doomwalker has been changed to Bind on Equip. In addition, the cash dropped by these bosses has been significantly increased. (Source)
  • Scale of the Sands reputation will now be awarded in Hyjal at a much higher rate. (Source)
My favorite part: Dungeons and Raids. Not to be confused with Dungeons and Dragons, that is an entirely other franchise. More tokens will drop from 25-man bosses. Cool, now Warlocks can get their Tier 5 set much faster now (Warlock loot always drops with us, even pre-TBC, when all the Warlocks had all their gear). More gold aswell, meaning relatively lower repair costs. They will still be high though. Gems have been discussed already, do you really have to list everything under multiple catagories? Kazzak and Doomwalker will fill our guild banks and auction houses now... And a faction where 94% has only heard of will grant more rep. Okay, cool I guess.

A new daily quest will be added for fishing. It's available from "the mysterious old man" near Silmyr Lake outside of Shattrath. (Source)

Yeah! More daily quests! Daily quests are boring and repetetive... Give us more so we can switch daily quests with another when they get boring. This means that I have to level my fishing further though.

  • When you loot a Bind on Pickup item that only you can pick up (such as Heroic Badges) you'll no longer see the confirmation dialog. (Source)
  • When you loot a Bind of Pickup item the confirmation window is going to list the name of the item in the window/ (Source)
Finally! This is what we wanted since we could solo Wailing Caverns! What took you so long?

And then there are some nerfs/buffs to various classes for which I need to know what it all means before I can make sarcastic comments about it. Meh. Not worth my time.

1 comment:

Dajay said...

For the blue PvP stuff.
It was intended for PvE guys (and rerolls) who wants to have the minimum resilience needed to enter into the Arena competition with a chance to not being crush in the very beginning.

Sorry, but the "welfare" epics is not quick at all to have.